The connected classroom provides
avenues for teachers to become facilitators of learning and move away from the
sage on a stage approach to teaching. The foundational concepts of instructors
guiding students or facilitating their progress are based on the idea that the
instructor is no longer at the center of the interaction and application of
knowledge. The instructor remains available to students as a facilitator of
resources. The connected classroom teacher is a resource to the students by frequently
checking student understanding for their
assigned learning. The teacher, when
necessary provides guidance to students in how to process information for a
unit of study. The facilitators role in a connected classroom changes
dramatically in that the teacher becomes a source to students in how to better
use technology resources, access information and how to apply these resources to
authentic task.
The connected classroom is a
melting pot of knowledge where project based and problem based learning
thrives. These are classrooms where high levels of engagement occur as students
work cooperatively to access information, create new ideas, build artifacts
from their experiences and formulate models through predicated learning. The
connected classroom cannot be defined within the traditional classroom setting
as it must simulate the workforce of tomorrow. Tony Wagner provides a
definition of the how corporations have changed dramatically in the new world
of work through a quoted section by Karen Bruett. Bruett states, "The way
work is organized now is lots of networks of cross-functional teams that work
together on specific projects."1 Work is no longer defined by a workers
specific skill set, it is defined by the task the team has been given. In summation, these are the workforces that
thrive on co-creative environments. Workforces that thrive on meeting goals
through creative problem solving. For students to gain an edge on employability
schools will need to model, design and simulate co-creative learning
environments. These are the learning environments that promote web found
knowledge that use information as a source to skill development. These are the
future networks in creating the classrooms without walls, were students
participate in a universal learning experience, utilizing mobile tools to
continually access and create multidimensional patterns of explanations of the
world around them. Don Tapscott in his book Wikinomics states, "Work has become more cognitively
complex, more team-based and collaborative, more dependent on social skills,
more timed pressured, more reliant on technological competence, more mobile and
less dependent on geography."2 It is with these ideas that co-creating
may become one of the most powerful engines of change and innovations that the
education world will now have to explore.
These are the learning
environments of the flipped classroom. The co-creative environments that has given
birth to the millennial learner. A generation equipped with the mobile tools
structured in the provision to create, and
share information across multiple platforms designed for a world of co-creating.
This is the world that educators should capture. These are the classrooms where students are
allowed to tap into a knowledge pool of similar interest, a reservoir of
creativity that may emerge through an enthusiastic wealth of talent producing
warehouses of digital content. The digital content that is shared with those
who have similar learning interest, through the creation of digital textbooks,
wikis, or blogs. It will not be an easy change and many tough challenges lie
ahead to offset the standardized models of the existing rigors of traditional
education.